

In osu!, spinners have been toned down as to not be such a nuisance to complete.

On the DS, this is a good way to scratch the touchscreen (or screen protector), especially on the higher difficulties. If mouse/keyboard-button was released (or pen did not touch the tablet) early during the spin, the spinner will stop reading the spin.

The number inside that box translates to the number of spins possible, if to continue to spin the spinner at that speed for one minute. The small box below the spinner shows spins per minute.
#Osu tatakae ouendan 2 sad level skin#
Older beatmaps, using skin version 1.0, will have a meter/gauge to indicate how close to clearing the spinner. This circle will turn red to notify that time is almost out. The outer white circle shows how much time left to complete the spinner. If the spinner was cleared early, continue spinning to collect score bonus and gain some health back. A Clear notice will appear to indicate that the spinner was completed. From there, use the mouse (or pen) and spin the spinner in a circular motion (in either direction) until the spinner circle grows outwards completely. Hold on the mouse/keyboard-button (or keep the pen onto the tablet). The visual cue is a reverse arrow at the ending/starting circle of the path. Sometimes, as seen in the screenshot above, the ball may reverse its direction and the player must follow the ball back to the start of the path or vice versa. The orange outer circle, called the follow circle, will appear if when holding onto the slider's ball, but will disappear when released. Hold the mouse/keyboard-button (or keep the pen onto the tablet) and follow the ball within the thick orange circle, surrounding the ball, as it moves. A ball will begin to move across the path. Slidersįirst, tap on it at the right moment, however, it does not end there. It will help in juggling some of the visually-complex hit circles patterns found in later difficulties. To understand the hidden charm of hit circles, do not rely on perception only feel the beatmap's beats and rhythm. The hit circle will disappear after the score burst. A score burst will appear after tapping the hit circle, showing the score and health changes depending on timing of the tap to the beat. Tap on the note at the exact point when it touches the white border of the hit circle. Hit circlesĪ thin, similarly-coloured approach circle on the outside of the hit circle will shrink over time. The first step to begin the journey is to learn the basics (and theories) of the hittable objects (referred as hit objects from here onwards). These are some of the vital skills to become an osu! rhythm master. Proper positioning and hand-eye coordination. There are some songs which will push the limits of the normal mouse and the player, but all the (ranked and approved) beatmaps have been tested and (most can be) passable using only a mouse. Different play styles can be found in the play styles page. While most players may not have a touchscreen at their disposal, the game was made to be playable with a normal mouse in mind, as well as any creative variations of input devices usage. Through the magical power of male cheerleading, the player have to help the people in trouble. That is where the Ouendan (Cheer squad) comes in. Each stage is basically a self-contained story about a person in trouble.

The gameplay circles can be seen on the bottom screen, and the story on the top screen. Gameplay example of Osu! Tatakae! Ouendan in Nintendo DS All these elements are timed to (covers of) popular Japanese songs. The gameplay consists of only three elements: tapping circles on the touchscreen, dragging a ball across a fixed path and rotating a spinner very fast. Osu! Tatakae! Ouendan is a rhythm game for the Nintendo DS. FAQ osu! Introduction I've never played this "Ouendan" thing - what is it?
